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- animations // Now list all of the animations and any special commands for them
- {
- $path models/human/animation
-
- //----------
- //Shooting//
- //----------
-
- // TEMPORARY AIM ANIMATIONS!
- pistol_aim weapon_pistol/pistol_aim.skc
- pistol_aim_down weapon_pistol/pistol_aim_down.skc
- pistol_aim_up weapon_pistol/pistol_aim_up.skc
-
- pistol_shoot weapon_pistol/pistol_shootstraight.skc
- {
- server
- {
- first fire
- }
- }
- pistol_shoot_down weapon_pistol/pistol_shoot_down60.skc
- pistol_shoot_up weapon_pistol/pistol_shoot_up60.skc
-
- // Old animation
- //pistol_shoot_run weapon_pistol/fire_pistol_trot.skc
-
- colt45_reload weapon_pistol/pistol_reload.skc
- {
- client
- {
- entry sound colt_reload_npc
- }
- }
- p38_reload weapon_pistol/pistol_reload.skc
- {
- client
- {
- entry sound p38_reload_npc
- }
- }
- highstandard_reload weapon_pistol/pistol_reload.skc
- {
- client
- {
- entry sound silencer_reload_npc
- }
- }
-
- //---------
- //Curious//
- //---------
-
- pistol_stand_curious01 weapon_pistol/curious/pistol_stand_curious(basic_loop).skc weight 1
- pistol_stand_curious02 weapon_pistol/curious/pistol_stand_curious(twitch).skc weight 1 dontrepeate
- pistol_stand_surprise weapon_pistol/curious/pistol_stand_surprise.skc
- pistol_stand_shock weapon_pistol/curious/pistol_stand_shock.skc
- pistol_stand_identify weapon_pistol/curious/pistol_stand_identify.skc
- pistol_stand_flinch weapon_rifle/flinch.skc
-
- pistol_walk_curious_back weapon_pistol/curious/pistol_walk_curious_backward.skc autosteps_walk
- pistol_walk_curious_forward weapon_pistol/curious/pistol_walk_curious_forward.skc autosteps_walk
- pistol_walk_curious_left walks_runs/curiousw_left90.skc autosteps_walk
- pistol_walk_curious_right walks_runs/curiousw_right90.skc autosteps_walk
-
- //----------------
- // Alert
- //----------------
-
- pistol_walk_alert_forward weapon_pistol/walks_runs/pistol_walk_alert_forward.skc autosteps_walk
- pistol_walk_alert_back walks_runs/alertw_backward.skc autosteps_walk
- pistol_walk_alert_left walks_runs/alertw_left.skc autosteps_walk
- pistol_walk_alert_right weapon_pistol/walks_runs/pistol_alert_walk_right.skc autosteps_walk
-
- pistol_stand_alert01 weapon_pistol/alert/pistol_stand_alert_a(action).skc random
- pistol_stand_alert02 weapon_pistol/alert/pistol_stand_alert_b(action).skc random
- pistol_stand_alert_legs alert/alert_legs_rightforward.skc
-
- pistol_stand_dodge_left weapon_pistol/alert/pistol_stand_dodge_left.skc autosteps_walk
- pistol_stand_dodge_right weapon_pistol/alert/pistol_stand_dodge_right.skc autosteps_walk
-
- pistol_standtocrouch_dive weapon_pistol/alert/pistol_standtocrouch_dive.skc autosteps_run
- pistol_standtocrouch_run alert/standtocrouch_run.skc autosteps_run
-
-
- //----------------
- //Walks and Runs//
- //----------------
-
- pistol_injurerun_forward weapon_pistol/walks_runs/pistol_injurerun.skc autosteps_run
- pistol_injurerun_back weapon_pistol/walks_runs/pistol_injurerun.skc autosteps_run
- pistol_injurerun_left weapon_pistol/walks_runs/pistol_injurerun.skc autosteps_run
- pistol_injurerun_right weapon_pistol/walks_runs/pistol_injurerun.skc autosteps_run
-
- pistol_run_forward weapon_pistol/walks_runs/jog_pistol.skc autosteps_run
- pistol_run_back weapon_pistol/walks_runs/jog_back_pistol.skc autosteps_run
- pistol_run_right weapon_pistol/walks_runs/pistol_run_right.skc autosteps_run
- pistol_run_left weapon_pistol/walks_runs/pistol_run_left.skc autosteps_run
-
- pistol_walk_patrol_forward weapon_pistol/walks_runs/pistol_walk_patrol_forward.skc autosteps_walk
- pistol_walk_patrol_left weapon_pistol/walks_runs/pistol_walk_patrol_forward.skc autosteps_walk
- pistol_walk_patrol_right weapon_pistol/walks_runs/pistol_walk_patrol_forward.skc autosteps_walk
- pistol_walk_patrol_back weapon_pistol/walks_runs/pistol_walk_patrol_forward.skc autosteps_walk
-
-
-
- pistol_crouchrun_forward weapon_pistol/walks_runs/pistol_crouch_run.skc autosteps_run
- pistol_crouchrun_back weapon_pistol/walks_runs/pistol_crouch_run.skc autosteps_run
- pistol_crouchrun_left weapon_pistol/walks_runs/pistol_crouch_run_left.skc autosteps_run
- pistol_crouchrun_right weapon_pistol/walks_runs/pistol_crouch_run_right.skc autosteps_run
-
- $path models/human/animation
-
- pistol_walk_forward weapon_pistol/walks_runs/pistol_walk_patrol_forward.skc autosteps_walk
- pistol_walk_left weapon_pistol/walks_runs/walk_pistol.skc autosteps_walk
- pistol_walk_right weapon_pistol/walks_runs/walk_pistol.skc autosteps_walk
- pistol_walk_back weapon_pistol/walks_runs/pistol_walk_patrol_forward.skc autosteps_walk
-
- //-------
- //Other//
- //------
-
- lower_pistol_stand weapon_pistol/lower_pistol_stand.skc
- raise_pistol_stand weapon_pistol/raise_pistol_stand.skc
-
- //----------------
- //HIT ANIMATIONS//
- //----------------
-
- //Stand//
-
- pistol_stand_hit_head weapon_pistol/minor_pain/pistol_stand_hit_head.skc autosteps_walk
- pistol_stand_hit_uppertorso01 weapon_pistol/minor_pain/pistol_stand_hit_head.skc random autosteps_walk
- pistol_stand_hit_uppertorso02 weapon_pistol/minor_pain/pistol_stand_hit_torso.skc random autosteps_walk
- pistol_stand_hit_lowertorso weapon_pistol/minor_pain/pistol_stand_hit_lowertorso.skc autosteps_walk
- pistol_stand_hit_leg weapon_pistol/minor_pain/pistol_stand_hit_leg.skc autosteps_walk
- pistol_stand_hit_Larm weapon_pistol/minor_pain/pistol_stand_hit_head.skc autosteps_walk
- pistol_stand_hit_Rarm weapon_pistol/minor_pain/pistol_stand_hit_rarm.skc autosteps_walk
- pistol_stand_hit_back weapon_pistol/minor_pain/pistol_stand_hit_lowerback.skc autosteps_walk
-
-
- //Crouch//
-
- pistol_crouch_hit_head weapon_pistol/minor_pain/pistol_crouch_hit_head.skc autosteps_walk
- pistol_crouch_hit_uppertorso01 weapon_pistol/minor_pain/pistol_crouch_hit_torso.skc random autosteps_walk
- pistol_crouch_hit_uppertorso02 weapon_pistol/minor_pain/pistol_crouch_hit_front.skc random autosteps_walk
- pistol_crouch_hit_lowertorso weapon_pistol/minor_pain/pistol_crouch_hit_front_flyback.skc autosteps_walk
- pistol_crouch_hit_leg weapon_pistol/minor_pain/pistol_crouch_hit_front_flyback.skc autosteps_walk
- pistol_crouch_hit_Larm weapon_pistol/minor_pain/pistol_crouch_hit_front_flyback.skc autosteps_walk
- pistol_crouch_hit_Rarm weapon_pistol/minor_pain/pistol_crouch_hit_front.skc autosteps_walk
- pistol_crouch_hit_back weapon_pistol/minor_pain/pistol_crouch_hit_torso.skc autosteps_walk
-
- //Prone//
-
- pistol_prone_hit_head weapon_pistol/minor_pain/pistol_prone_hit_head.skc
- pistol_prone_hit_uppertorso weapon_pistol/minor_pain/pistol_prone_hit_head.skc
- pistol_prone_hit_lowertorso weapon_pistol/minor_pain/pistol_prone_hit_head.skc
- pistol_prone_hit_leg weapon_pistol/minor_pain/pistol_prone_hit_leg.skc
- pistol_prone_hit_Larm weapon_pistol/minor_pain/pistol_prone_hit_head.skc
- pistol_prone_hit_Rarm weapon_pistol/minor_pain/pistol_prone_hit_head.skc
-
- //Floor//
-
- pistol_floor_hit weapon_rifle/minor_pain/rifle_floor_hit_torso.skc
-
- //-----------------
- //PAIN ANIMATIONS//
- //-----------------
-
-
- pistol_pain_crawl weapon_pistol/major_pain/pistol_pain_crawl.skc
- pistol_pain_crawltodeath weapon_pistol/major_pain/pistol_pain_crawldeath.skc
- pistol_pain_crawltofloor weapon_pistol/major_pain/pistol_pain_crawltofloor.skc
- pistol_pain_floorcrawl weapon_pistol/major_pain/pistol_pain_floorcrawl.skc
- pistol_pain_flooridle weapon_pistol/major_pain/pistol_pain_flooridle.skc
- pistol_pain_floortodeath weapon_pistol/major_pain/pistol_pain_floortodeath.skc
- pistol_pain_floortoknees weapon_pistol/major_pain/pistol_pain_floortoknees.skc
- pistol_pain_kneesidle weapon_pistol/major_pain/pistol_pain_kneesidle.skc
- pistol_pain_kneestocrawl weapon_pistol/major_pain/pistol_pain_kneestocrawl.skc
- pistol_pain_kneestodeath weapon_pistol/major_pain/pistol_pain_kneestodeath.skc
- pistol_pain_kneestofloor weapon_pistol/major_pain/pistol_pain_kneestofloor.skc
- pistol_pain_kneestocrouch weapon_pistol/major_pain/pistol_pain_kneestocrouch.skc
- pistol_pain_kneestostand weapon_pistol/major_pain/pistol_pain_kneestostand.skc
- pistol_pain_standleft weapon_pistol/major_pain/pistol_pain_standleft.skc
- pistol_pain_standright weapon_pistol/major_pain/pistol_pain_standright.skc
- pistol_pain_standstraight weapon_pistol/major_pain/pistol_pain_standstraight.skc
- pistol_pain_standtoknees weapon_pistol/major_pain/pistol_pain_standtoknees.skc
-
-
- //-------
- //Prone//
- //-------
-
- //pistol_prone_pullout //needs animation
- //pistol_prone_putaway //same
- pistol_prone_reload weapon_pistol/prone/pistol_prone_reload.skc
- pistol_prone_aim weapon_pistol/prone/pistol_prone_aim.skc
- pistol_prone_aim_up weapon_pistol/pistol_prone_aim_up.skc
- pistol_prone_aim_down weapon_pistol/prone/pistol_prone_aim.skc
- pistol_prone_crouch weapon_pistol/prone/pistol_pronetocrouch.skc
- pistol_prone_takeout weapon_grenade/prone/grenade_prone_takeout.skc
- pistol_prone_putaway weapon_grenade/prone/grenade_prone_putaway.skc
- pistol_prone_roll_left weapon_grenade/prone/grenade_prone_roll_left.skc
- pistol_prone_roll_right weapon_grenade/prone/grenade_prone_roll_right.skc
- pistol_prone_shoot weapon_pistol/prone/pistol_prone_shoot_straight.skc
- {
- server
- {
- first fire
- }
- }
- pistol_prone_shoot_up weapon_pistol/prone/pistol_prone_shoot_up.skc
- {
- server
- {
- first fire
- }
- }
- pistol_prone_shoot_down weapon_pistol/prone/pistol_prone_shoot_straight.skc
- {
- server
- {
- first fire
- }
- }
- pistol_prone_turn_left weapon_grenade/prone/grenade_prone_turn_left.skc
- pistol_prone_turn_right weapon_grenade/prone/grenade_prone_turn_right.skc
- pistol_prone_walk_forward weapon_grenade/prone/grenade_prone_walk_forward.skc
- pistol_prone_walk_back weapon_grenade/prone/grenade_prone_walk_back.skc
- pistol_prone_walk_left weapon_grenade/prone/grenade_prone_walk_left.skc
- pistol_prone_walk_right weapon_grenade/prone/grenade_prone_walk_right.skc
- pistol_crouchtoprone weapon_pistol/crouch/pistol_crouch_prone.skc
- pistol_pronetocrouch weapon_mp40/prone/mp40_pronetocrouch.skc //currently using mp40 animation
- pistol_prone_legs weapon_pistol/prone/pistol_prone_legs.skc
-
- //--------
- //Crouch (Alert)
- //--------
-
- pistol_crouch_alert weapon_pistol/crouch/walk_crouch_pistol.skc autosteps_walk
- pistol_crouchwalk weapon_pistol/idles/idle_crouch_pistol.skc
-
-
- //-------
- //Idles//
- //-------
-
- pistol_stand_bored_a_intro idle/generic_idle_a01(loop).skc
- pistol_stand_bored_a01 idle/generic_idle_a01(loop).skc weight 2
- pistol_stand_bored_a02 idle/generic_idle_a02(weight_shift).skc weight 1 dontrepeate
- pistol_stand_bored_a_outtro idle/generic_idle_a02(weight_shift).skc
- pistol_stand_bored_b_intro weapon_pistol/idles/pistol_stand_bored.skc
- pistol_stand_bored_b weapon_pistol/idles/pistol_stand_bored.skc
- pistol_stand_bored_b_outtro weapon_pistol/idles/pistol_stand_bored.skc
-
- pistol_stand_tired weapon_pistol/idles/tired_pistol.skc
-
- pistol_stand_nervous_a weapon_pistol/idles/pistol_stand_nervous1.skc
- pistol_stand_nervous_b weapon_pistol/idles/pistol_stand_nervous2.skc
- pistol_stand_nervous_c weapon_pistol/idles/pistol_stand_nervous1.skc
-
-
- //--------
- // Fancy extra behaviors
- //--------
-
- pistol_diveongrenade misc/takecover_slide_pistol.skc
- pistol_butt weapon_pistol/pistol_butt_straight.skc
-
-
- // Old animations/animation names
- //walk_pistol weapon_pistol/walks_runs/walk_pistol.skc
- //jog_back_pistol weapon_pistol/walks_runs/jog_back_pistol.skc
- //jog_pistol weapon_pistol/walks_runs/jog_pistol.skc
- //walk_back_pistol weapon_pistol/walks_runs/walk_back_pistol.skc
- //pistol_walk_back weapon_pistol/walks_runs/walk_back_pistol.skc
- //pistol_whip_left weapon_pistol/pistol_butt_left.skc
- //pistol_whip_right weapon_pistol/pistol_butt_right.skc
- //pistol_whip_straight weapon_pistol/pistol_butt_straight.skc
-
-
- //--------
- // Corner/Wall/Fixed Height Obstacle
- //--------
-
- pistol_wall_left_shoot weapon_pistol/cornering/pistol_wall_left_shoot.skc
- {
- server
- {
- entry weaponcommand mainhand attachtohand mainhand
- 2 fire
- }
- }
- pistol_wall_left_shoot_intro weapon_pistol/cornering/pistol_wall_left_shoot_intro.skc
- {
- server
- {
- entry weaponcommand mainhand attachtohand mainhand
- }
- }
- pistol_wall_left_shoot_outro weapon_pistol/cornering/pistol_wall_left_shoot_outro.skc
- {
- server
- {
- entry weaponcommand mainhand attachtohand mainhand
- }
- }
-
- pistol_wall_right_shoot weapon_pistol/cornering/pistol_wall_right_shoot.skc
- {
- server
- {
- entry weaponcommand mainhand attachtohand offhand
- 2 fire
- }
- }
- pistol_wall_right_shoot_intro weapon_pistol/cornering/pistol_wall_right_shoot_intro.skc
- {
- server
- {
- entry weaponcommand mainhand attachtohand offhand
- }
- }
- pistol_wall_right_shoot_outro weapon_pistol/cornering/pistol_wall_right_shoot_outro.skc
- {
- server
- {
- entry weaponcommand mainhand attachtohand offhand
- }
- }
-
- pistol_wall_bored01 weapon_pistol/cornering/pistol_wall_bored01.skc weight 2
- {
- server
- {
- // Make sure the gun is in the right hand
- entry weaponcommand mainhand attachtohand mainhand
- }
- }
- pistol_wall_bored02 weapon_pistol/cornering/pistol_wall_bored02.skc weight 1 dontrepeate
- {
- server
- {
- // Make sure the gun is in the right hand
- entry weaponcommand mainhand attachtohand mainhand
- }
- }
- pistol_wall_boredtoalert_left weapon_pistol/cornering/pistol_wall_boredtoalert_left.skc
- pistol_wall_boredtoalert_right weapon_pistol/cornering/pistol_wall_boredtoalert_right.skc
- {
- server
- {
- // Change weapon to left hand - there is some swapping involved as he moves it around
- entry weaponcommand mainhand attachtohand mainhand
- 5 weaponcommand mainhand attachtohand offhand
- last weaponcommand mainhand attachtohand mainhand
- }
- }
- pistol_wall_alerttobored_left weapon_pistol/cornering/pistol_wall_alerttobored_left.skc
- pistol_wall_alerttobored_right weapon_pistol/cornering/pistol_wall_alerttobored_right.skc
- {
- server
- {
- // Attach weapon to right hand again.
- entry weaponcommand mainhand attachtohand mainhand
- 15 weaponcommand mainhand attachtohand offhand
- last weaponcommand mainhand attachtohand mainhand
- }
- }
- pistol_wall_death_left weapon_rifle/cornering/rifle_wall_death_left.skc
- pistol_wall_death_right weapon_mp40/cornering/mp40_wall_death_right.skc
- pistol_wall_peek_left weapon_pistol/cornering/pistol_wall_peek_left.skc
- pistol_wall_peek_right weapon_pistol/cornering/pistol_wall_peek_right.skc
- pistol_wall_alert_left weapon_pistol/cornering/pistol_wall_alert_left.skc
- pistol_wall_alert_right weapon_pistol/cornering/pistol_wall_alert_right.skc
- {
- server
- {
- // Attach weapon to right hand again.
- entry weaponcommand mainhand attachtohand offhand
- last weaponcommand mainhand attachtohand mainhand
- }
- }
- pistol_wall_shoot_left01 weapon_pistol/cornering/pistol_wall_shoot_left.skc weight 1
- {
- server
- {
- 10 fire
- 14 fire
- 20 fire
- }
- }
- pistol_wall_shoot_left02 weapon_pistol/cornering/pistol_wall_shoot_left.skc weight 1
- {
- server
- {
- 10 fire
- 14 fire
- 20 fire
- }
- }
- pistol_wall_shoot_left03 weapon_pistol/cornering/pistol_wall_shoot_left.skc weight 1
- {
- server
- {
- 10 fire
- 14 fire
- 20 fire
- }
- }
- pistol_wall_shoot_right01 weapon_pistol/cornering/pistol_wall_shoot_right.skc weight 3
- {
- server
- {
- // Make sure the gun is in the correct hand
- entry weaponcommand mainhand attachtohand offhand
- 10 fire
- 14 fire
- 20 fire
- }
- }
- pistol_wall_shoot_right02 weapon_pistol/cornering/pistol_wall_shoot_right.skc weight 1
- {
- server
- {
- // Make sure the gun is in the correct hand
- entry weaponcommand mainhand attachtohand offhand
- 10 fire
- 20 fire
- }
- }
- pistol_wall_blindfire_left01 weapon_pistol/cornering/pistol_wall_blindfire_left.skc random
- {
- server
- {
- // Make sure the gun is in the correct hand
- entry weaponcommand mainhand attachtohand mainhand
- 3 fire
- 6 fire
- 9 fire
-
- }
- }
- pistol_wall_blindfire_right01 weapon_pistol/cornering/pistol_wall_blindfire_right.skc random
- {
- server
- {
- // Make sure the gun is in the correct hand
- entry weaponcommand mainhand attachtohand offhand
- 3 fire
- 6 fire
- 9 fire
- }
- }
- pistol_wall_pain_left weapon_mp40/cornering/mp40_wall_pain_left.skc
- pistol_wall_pain_right weapon_mp40/cornering/mp40_wall_shoot_pain_right.skc
- pistol_wall_shoot_pain_left weapon_mp40/cornering/mp40_wall_shoot_pain_left.skc
- pistol_wall_shoot_pain_right weapon_mp40/cornering/mp40_wall_shoot_pain_right.skc
-
- pistol_wall_grenade_left cornering/corner_throwgrenade_left.skc
- pistol_wall_grenade_right cornering/corner_throwgrenade_right.skc
- pistol_crate_grenade cornering/corner_throwgrenade_right.skc
-
-
- pistol_crate_blindfire weapon_pistol/cornering/pistol_crate_blindfire.skc
- {
- server
- {
- 3 fire
- 6 fire
- 9 fire
-
- }
- }
-
- pistol_crate_crouchtostand weapon_pistol/cornering/pistol_crate_crouchtostand.skc
- pistol_crate_standtocrouch weapon_pistol/cornering/pistol_crate_standtocrouch.skc
- pistol_crate_shoot weapon_pistol/cornering/pistol_crate_shoot.skc
- {
- server
- {
- 0 fire
- }
- }
-
- pistol_crate_aim weapon_pistol/cornering/pistol_crate_aim.skc
- pistol_crate_pain weapon_pistol/cornering/pistol_crate_pain.skc
- pistol_crate_alert weapon_pistol/cornering/pistol_crate_alert.skc
- grenade_crate_throw weapon_grenade/grenade_crate_throw.skc
- }